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Alexander Zmeev ·

ALL IN VAIN Devlog #1 — Designing the three survival zones

ALL IN VAIN Devlog #1 — Designing the three survival zones

Forest, villages, ruined city — and why your route is the real choice

tl;dr — three zones, one rule: the route you pick is the gamble that decides your night.

The idea

We wanted exploration to feel like a decision, not a corridor. The world between your safehouse and the city is split into three zones, each with its own risk and reward.

Infected Forest

Dense cover that hides you — and the things hunting you. Perfect for sneaking; deadly once the light goes.

Abandoned Villages

Mid-risk loot stops: medicine and tools, but traps and traces of other survivors.

Ruined City

The jackpot and the deadliest place on the map — weapons, fuel and meds buried in the ruins.

What's next

Tuning spawn density per zone so every run feels different. Tell us in Discord which zone scares you most.

About the game: All In Vain

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