tl;dr — three zones, one rule: the route you pick is the gamble that decides your night.
The idea
We wanted exploration to feel like a decision, not a corridor. The world between your safehouse and the city is split into three zones, each with its own risk and reward.
Infected Forest
Dense cover that hides you — and the things hunting you. Perfect for sneaking; deadly once the light goes.
Abandoned Villages
Mid-risk loot stops: medicine and tools, but traps and traces of other survivors.
Ruined City
The jackpot and the deadliest place on the map — weapons, fuel and meds buried in the ruins.
What's next
Tuning spawn density per zone so every run feels different. Tell us in Discord which zone scares you most.