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ALL IN VAIN Devlog #1 — Designing the three survival zones

Forest, villages, ruined city — and why your route is the real choice
20 апреля 2026 г. от
ALL IN VAIN Devlog #1 — Designing the three survival zones
Alexander Zmeev

tl;dr — three zones, one rule: the route you pick is the gamble that decides your night.

The idea

We wanted exploration to feel like a decision, not a corridor. The world between your safehouse and the city is split into three zones, each with its own risk and reward.

Infected Forest

Dense cover that hides you — and the things hunting you. Perfect for sneaking; deadly once the light goes.

Abandoned Villages

Mid-risk loot stops: medicine and tools, but traps and traces of other survivors.

Ruined City

The jackpot and the deadliest place on the map — weapons, fuel and meds buried in the ruins.

What's next

Tuning spawn density per zone so every run feels different. Tell us in Discord which zone scares you most.

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A retrospective from the road to the Central Hospital