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Letsss Play Devlog — Building dread in a haunted mall

Atmosphere, sound and the circus that burned
10 ноября 2025 г. от
Letsss Play Devlog — Building dread in a haunted mall
Alexander Zmeev

tl;dr — the scariest enemy is the silence between footsteps.

The setting

A mall built on the ashes of a burned circus. Every corridor carries the history of the fire — and of the guards who vanished.

Sound first

We design audio before lighting: a distant creak, a wheel turning, breathing that isn't yours. Dread lives in what you don't see.

Investigation

You're a night guard piecing together clues across shifts. Progress is knowledge, not firepower.

Next (Early Access)

More chapters and deeper supernatural encounters over the coming updates.

ALL IN VAIN Devlog #4 — From playable demo to Early Access
What the demo taught us and where we go next