tl;dr — the scariest enemy is the silence between footsteps.
The setting
A mall built on the ashes of a burned circus. Every corridor carries the history of the fire — and of the guards who vanished.
Sound first
We design audio before lighting: a distant creak, a wheel turning, breathing that isn't yours. Dread lives in what you don't see.
Investigation
You're a night guard piecing together clues across shifts. Progress is knowledge, not firepower.
Next (Early Access)
More chapters and deeper supernatural encounters over the coming updates.