Alexander Zmeev ALL IN VAIN Devlog #4 — From playable demo to Early Access tl;dr — the demo is live, the trailer's out, and the road to Early Access is mapped. Where we are Playable demo on Steam, official cinematic trailer released, Steam page collecting wishlists, core sur... 5 ביוני 2026
Alexander Zmeev ALL IN VAIN Devlog #3 — Co-op: surviving longer together tl;dr — alone you last a night; as a team you build a future. Roles Fighter, Scout, Engineer, Medic — each pulls weight. A balanced squad covers more ground and survives the night. Shared stakes Loot ... 22 במאי 2026
Alexander Zmeev ALL IN VAIN Devlog #2 — The day/night threat system tl;dr — daylight is a resource. Spend it wisely or the dark spends you. The problem A flat difficulty curve made survival predictable. We wanted dread that builds as the clock ticks. What we did A dyn... 5 במאי 2026
Alexander Zmeev ALL IN VAIN Devlog #1 — Designing the three survival zones tl;dr — three zones, one rule: the route you pick is the gamble that decides your night. The idea We wanted exploration to feel like a decision, not a corridor. The world between your safehouse and th... 20 באפר׳ 2026
Alexander Zmeev Letsss Play Devlog — Building dread in a haunted mall tl;dr — the scariest enemy is the silence between footsteps. The setting A mall built on the ashes of a burned circus. Every corridor carries the history of the fire — and of the guards who vanished. ... 10 בנוב׳ 2025
Alexander Zmeev 12.12.25 Devlog — Lessons from shipping our first survival game tl;dr — ship, learn, repeat. 12.12.25 taught us how to finish. Scope Open-world exploration, zombie combat, crafting, puzzles and quests — and the discipline to cut what didn't serve the run to the Ce... 1 ביוני 2025